Clair Obscur: Expedition 33
Clair Obscur : expeditiousness 33may have been on a lot of people ’s radiolocation prior to launching , but its Brobdingnagian commercial and decisive success certainly caught a heap of us off safety . That ’s not to say that at any point during its extensive marketing cause , it looked bad , but rather that , at least in my view , I had n’t gain that the turn - based genre was as pop asClair Obscurmakes it seem . Of course , after having played it for a long while now , I can see why the game ’s phenomenal combat stimulate so many people talking and buying the secret plan .
After all , Clair Obscur : Expedition 33’sunique attack to twist - based fighting is what made it one of2025 ’s most - anticipate RPGsin the first place . However , perhaps what surprised me more than anything is how quicklyClair Obscurdethroned the very best turn - based RPG in existence , crowd it firmly to one side as its far superior role of the automobile mechanic and geographic expedition of what the genre can propose made it a immensely more enjoyable experience . Many may differ , but it ’s hard to see how much can trumpClair Obscur , at least when it comes to turn - based combat .
Clair Obscur: Expedition 33’s Turn-Based Combat Is Incredible
It Is Easily The Highlight Of The Experience
Clair Obscur : junket 33’sturn - based combat is sincerely prodigious , even if it is brutally difficult at time . The increase of manual parrying and avoidance does turn it somewhat into a soulslike , only in the very broad signified that one has to pick up each enemy ’s onset patterns to sweep over some of the trulychallenging bosses inClair Obscur , and even some of the minor enemies . It also helps combat stand out among the flurry of indie twist - base titles that be given to take care to the classicFinal Fantasyformula , rather than integrating anything new into the experience .
Of of course , Clair Obscur : Expedition 33also utilizes quick - time events for each attack , with successfully mastering each one deliver a more powerful result . This , coupled with the manual dodge , makes for a more involved turn - based experience than a set of game in the genre , with the exception of thePaper Mariogames and the numerous indie inspired by it . That level of involvement is what makes the hundreds of battles throughout all ofClair Obscur : sashay 33so exciting , as well as the out-and-out book of musical course that score each one .
There is a muckle that makesClair Obscura GOTY rival , including its splendidly elaborated world , like an expert written narrative , and engrossing characters . However , from a purely mechanically skillful stand , the innovations it brings to the turn - based genre , even if they ’re moderately borrowed or expanded upon from other games , are what make it such a unique experience . They also allow it to appeal to more than the middling recess consultation - include myself - that already adore turning - based secret plan , and help it set the fresh bar for the genre .
Clair Obscur Is Better Than Persona 5
It Beats It In Almost Every Way
antecedently , thebest turn - based gamewas often regarded asPersona 5due to its stylized visuals that brought a batch of elan to the experience , alongside its tight - paced scrap that made the traditional bill of fare trawling a affair of the past . It was concise yet mechanically deep , equilibrize the various primary attempt of eachPersonawith the usance of the Baton Pass automobile mechanic to create sempiternal turns for the player and their companions . However , as well - project and like an expert executed asPersona 5may be , it is , in my opinion , trump byClair Obscur .
Before singingClair Obscur : dispatch 33’spraises , there is a destiny thatPersona 5does better , perhaps even objectively . image 5’sUI design and overall dash is far more engaging , one that has been somewhat carry over intoClair Obscur- such as in the way the battle options float around the persona rather than as a separate carte du jour to the side - but still continue undefeated within this genre and really any other . It is also more inventive with its opposition intent , although one could argue it borrows from the chronological record ofpastShin Megami TenseiandPersonagames .
There is one fundamental aspect ofClair Obscur’sdesign that make it a dear game thanPersona 5 , and that ’s its unique fibre
Custom Image by: Tom Wilson
There is also a lot that the two share in common , such as their individually excellent and distinguishable soundtracks greatly elevating their respective games . While they could n’t be further asunder in terms of tone , trend , and writing style , both the orchestral score ofClair Obscur : Expedition 33and the jazzy tune ofPersona 5are a foundational part of the experience , and their absence would drastically worsen each biz . However , there is one fundamental panorama ofClair Obscur’sdesign that makes it a better game thanPersona 5 , and that ’s its unique characters .
Clair Obscur’s Character Abilities Make It Unique
They Make Every Battle Feel Fresh
What makesClair Obscur : Expedition 33such an engrossing turn - base experience , beyond the aforesaid floor of interactivity , is its distinct characters . Clair Obscur’splayable charactersare all alone in their respective gameplay vogue . Gustave , for example , is focused on building up his Overcharge metre through repeated attacks , which he can then use to inflict huge amounts of harm ; Sciel , on the other hand , applies Foretell with certain attacks , then consumes it to boost others , all while build up Sun and Moon charges to increase the power of her attack .
Each and every character is drastically different from the other , which , in turn , affect which Pictos you give them and which ofClair Obscur’sbest weaponsyou use , as they all make out with their own elementary effect and are boosted ground on skills like vim , Agility , and more . Suffice it to say , there ’s a far greater level of strategy and tactical mentation demand inClair Obscur : junket 33than I personally believe there is inPersona 5 . Because , for all its flash and blaze , its grapheme all more or less play the same .
Clair Obscur is a perfect Final Fantasy court in almost every conceivable way , down to the flyspeck missable detail in its news report pacing .
It is the Persona each character wields that matters , and even then , it ’s largely elemental - focused . You want a variety of elemental attacks in your party , but as Joker can wield any Persona , you’re able to get that with him , just using your favorite or most sinewy companion as the residual of your party . Persona 5lacks the mechanically skillful multifariousness thatClair Obscuroffers , which , in turn , makes it a worse turn - based game . That is n’t to say it is somehow made worse retrospectively , as it is still an incredible secret plan . Rather , Clair Obscuris merely better .
Of course , I ’m talk about two games that are the absolute peak of their genre respectively , withPersona 5’sstyle showcasing how the writing style can develop beyond the simple mindedness of the originalFinal Fantasygames , andClair Obscur : dispatch 33’smechanical complexity offering a more modern and fascinating expressive style of turn - found fighting . Both are great games in their own right , and who knows , as much as I thinkClair Obscur : Expedition 33is better , perhaps Atlus will dethrone it withPersona 6 .
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